К основному контенту

Сообщения

Избранные

Quickly adding a mirror modifier to a mesh in Blender

Using the Mirror modifier greatly simplifies the modeling process on symmetrical objects. To properly optimize a mesh for use with this modifier, we should always delete the part of the mesh that will be mirrored; otherwise, we'll immediately end up with duplicate geometry, which will lead to problems with further editing and shading. This geometry cleanup process can be optimized with a simple script that automatically removes unnecessary points and adds the modifier to the mesh. Read more: https://b3d.interplanety.org/en/quickly-adding-a-mirror-modifier-to-a-mesh-in-blender/ #blender, #b3d

Последние сообщения

Suzanne 64

Procedural tangent space normal shader in Blender

Creating procedural rubber material in Blender

Blender extension/add-on template generator v.1.16.0

Can't wait for the new Suzanne album

Blender extension: Flatana

Creating procedural scratched plastic material in Blender

Suzanne, mon amour

Suzanne Monkey Paper Sculpture

Removing Extensions in Blender