Procedural tangent space normal shader in Blender
A tangent space normal map is one of the most popular types of normal maps used in 3D. The easiest way to create such a normal map for any object in Blender is by applying the appropriate matcap from Blender's built-in set of matcaps. We can also create such a normal map shader using nodes if needed. Read more: https://b3d.interplanety.org/en/procedural-tangent-space-normal-shader-in-blender/ #blender, #b3d