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Enabling DoF in Blender viewport

The DoF (depth of field) parameter in the final render is responsible for blurring details in the background or objects close to the camera. During the modeling process, enabling DoF is distracting, so it's usually only enabled for rendering. However, for proper scene setup, enabling DoF directly in the viewport can be useful. Read more: https://b3d.interplanety.org/en/enabling-dof-in-blender-viewport/ #blender, #b3d

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Stuffed Suzanne

Creating a tesseract in Blender using Geometry Nodes

Creating procedural customizable rope in Blender using Geometry Nodes

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Blender add-on: Origin2 v. 1.1.0

Creating procedural terrazzo tile material in Blender

Moving the origin to the center of the mesh selection with fixing instances

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Simplifying animation curves in Blender

Creating procedural desert planet material in Blender