Counting AABB for object in Blender
For quick and rough checking of two objects geometry intersections, bounding objects are usually used - spheres or parallelograms in which all points of the object are inscribed. Bounding object intersections are often inaccurate, but they are very efficient in terms of speed. One of the types of bounding objects is AABB (Axis Aligned Bounding Box) - a parallelogram aligned with the global coordinate axes.
Read more: https://b3d.interplanety.org/en/counting-aabb-for-object-in-blender/
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