Controlling the angle between polygons using Blender Geometry Nodes

With Geometry Nodes in Blender, we can control the geometry of the mesh, focusing on its bending - the angle between adjacent polygons. This allows, for example, to separate the smooth "organic" geometry and sharp "hard surface" geometry.




Read more: https://b3d.interplanety.org/en/controlling-the-angle-between-polygons-using-blender-geometry-nodes/

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