Moving node tree to the node editor area origin

In Blender, when creating complex procedural materials or geometry nodes, the node tree often moves away from the starting point of the node editor area. Later, when working with materials, this causes some inconvenience - when switching from material to material, the node tree “runs away” and we have to scroll the screen each time to see the nodes. This problem can be solved using a simple script that will move the entire node tree to the origin of the node editor area.




Read more: https://b3d.interplanety.org/en/moving-node-tree-to-the-node-editor-area-origin/

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