Doo-Sabin mesh subdivision using Blender Geometry Nodes

Doo-Sabin mesh subdivision based on a generalization of bi-quadratic uniform B-splines, as opposed to the more commonly used Catmull-Clark subdivision, which is based on generalized bi-cubic uniform B-splines. We can create a Doo-Sabin mesh subdivision using Blender Geometry Nodes with just two nodes.




Read more: https://b3d.interplanety.org/en/doo-sabin-mesh-subdivision-using-blender-geometry-nodes/

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