Simple shade autosmooth using Geometry Nodes

Using the Edge Angle node, which allows us to determine the angle on a common edge of two neighboring polygons, we can easily create an analogue of the "shade autosmooth" function - automatically turning on a smooth shading depending on the polygons angle.




Read more: https://b3d.interplanety.org/en/simple-shade-autosmooth-using-geometry-nodes/

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