Coloring front and back oriented faces in Blender 4.4

Since Blender 4.4, the color scheme for displaying polygon orientation in the 3D viewport has changed. When in previous versions polygons that had the front orientation (normals are directed "outward" of the mesh) were displayed in blue, then in version 4.4 these polygons are not highlighted at all.




Read more: https://b3d.interplanety.org/en/coloring-front-and-back-oriented-faces-in-blender-4-4/

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