Quickly renaming UV-maps of selected objects to the same name in Blender
When joining several objects into one, there is one feature in Blender - if the names of the UV-map of the objects are different, in the new, joined object, each UV-map will be placed on a separate layer. In order for all the UV-maps in the joined object to also be combined into one, they must all have the same name.

Read more: https://b3d.interplanety.org/en/quickly-renaming-uv-maps-of-selected-objects-to-the-same-name-in-blender/
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