Converting a Mesh to a Bezier Curve
To convert any flat mesh to a Bezier curve, we need to perform several operations: first, convert the mesh to a curve, then convert its points to Bezier format (with "handles"), and, optionally, recalculate the number of control points to remove points that don't affect the curves shape. All of this can be done in a single-click with the help of a simple script.

Read more: https://b3d.interplanety.org/en/converting-a-mesh-to-a-bezier-curve/
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