Moving origin to selection in Blender

Moving the center point of a mesh (the origin) to the current selection is one of the routine operations when modeling in Blender. However, there's no base operator for this in Blender, and it usually has to be performed in several steps: moving the 3D cursor to the center of the selection, moving the origin to the 3D cursor, and then, if necessary, returning the 3D cursor to its original position. All these operations can be combined in a simple script and performed in a single click.




Read more: https://b3d.interplanety.org/en/moving-origin-to-selection-in-blender/

#blender, #b3d

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