Changes in node tree creation for compositor in Blender 5.0
In Blender 4.5 and earlier, the compositor only supported one node tree per scene. To initialize it in the compositor, we had to on the "Use Nodes" checkbox in the area header. The node tree was created automatically and immediately connected to the scene. Starting with Blender 5.0, the developers introduced the ability to create multiple node tree variants for the compositor. The method for creating node trees in the compositor has also changed.

Read more: https://b3d.interplanety.org/en/changes-in-node-tree-creation-for-compositor-in-blender-5-0/
#blender, #b3d
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