Recalculating normals in bmesh

When working with mesh geometry through the bmesh object, we can “recalculate” the normals - rotate the normals in the opposite direction, starting from the direction of the normals of neighboring polygons.




Read more: https://b3d.interplanety.org/en/recalculating-normals-in-bmesh/

Комментарии

Популярные сообщения